DATE: xxxx TIME: xxxx SERVER/HOSTING: xxxx SERVER NAME: xxxx PASSWORD: xxxx PLAYERS PER TEAM: x GAME TYPE: TEAM ROK MATCH WEAPONS REMAIN: YES ALL PLAYERS THE SAME: YES HEALTH: YES PLAYERS DROP WEAPONS: YES FRAG LIMIT: 30 TIME LIMIT: NONE M.I.C. "MATCH STARTER" xxxx TO WIN! BEST OF 3 TEAM SCORE ROK'S "2 OF 3" TEAM IDENTIFICAION: BOTH TEAMS MUST USE ALL OF THE SAME CHARACTOR. THERE IS NO HEALTH OR SPEED DIFFERENCE SO THIS WILL ALLOW FOR EASY INDENTIFICATION OF THE OPPOSSING TEAM. THE OPPOSING OR AWAY TEAM WILL HAVE FIRST CHOICE OF CHARACTORS. (this is subject to change, depending on the approval from a unanimous vote from both opposing sides) STARTING THE MATCH: THE MATCH WILL BEGIN ONLY WHEN ALL PLAYERS ON BOTH TEAMS ARE PRESENT. ALL PLAYERS WILL ENTER THE MATCH AND FREEZE AT THEIR POSITIONS THEY WARPED IN AT. THERE WILL BE NO MOVEMENT ALLOWED. THE M.I.C."MEMBER IN CHARGE" OF THE MATCH WILL SAY SET. "GO". ONLY THEN MAY YOU MOVE AT ALL AND PROCEED TO A WEAPON. IF SOMEONE BREAKS A RULE THE M.I.C. OR SERVER HOST WILL DO A "FORCE SWITCH" TO CHANGE LEVELS AND TRY AGAIN. IF MISCONDUCT CONTINUES THE PLAYER WILL BE EJECTED OR THE MATCH WILL BE TERMINATED. BREAKS: THERE WILL BE A 60 SECOND BREAK BETWEEN LEVELS. IT IS IMPORTANT THAT ALL PLAYERS FREEZE AFTER A LEVEL BEGINS. EACH LEVEL WILL BE STARTED BY THE HOST SAYING-"READY-SET-GO" THEN, AND ONLY THEN, MAY YOU MOVE. THE M.I.C. WILL LEAVE DURING EACH LEVEL END TO RECORD THE SCREEN SHOT OF THE SCORES. THE LEVEL WILL BE RESTARTED ONLY IN THE CASE OF EMERGENCIES. NO SHOWS: IF A TEAM MEMBER DOES NOT SHOW UP, THE TEAM WILL HAVE TEN MINUTES FROM THE BEGINNING OF THE MATCH TO REPLACE THEM WITH ANOTHER CLAN MEMBER. AT TEN MINUTES AFTER THE HOUR IF NO REPLACEMENT IS IN PLACE, THE MATCH WILL BEGIN WITHOUT THEM. THE TEAM WILL HAVE TO PLAY SHORTHANDED. IF THE MATCH IS UNFAIR AS A RESULT OF NO-SHOWS, THE TEAM WITH THE MOST MEMBERS SHOWING UP WILL WIN BY DEFAULT. EG: 4 AGAINST 2 IS UNFAIR AND THE 4 TEAM WINS. GAME RULES: THE WINNING TEAM WILL WIN BEST OF "SEE ABOVE QUANTITY" TEAM ROK MATCHES. TO WIN A ROK YOUR TEAM MUST HAVE THE HIGHEST "TEAM" FRAG COUNT. INDIVIDUAL SCORES MEAN NOTHING. IF A TEAM WINS THE MAJORITY OF THE ROKS BEFORE ALL ROKS ARE COMPLETED THE MATCH HAS BEEN WON AND WILL BE OVER. PLEASE NOTE THAT IF A PLAYER EXITS THE GAME FOR ANY REASON HE MAY RE-ENTER BUT THE ACCUMILATED FRAGS ARE GONE. HE WILL START OVER AT RE-ENTRY. IF THE SERVER CRASHES THE HOST WILL RE-START THE LEVEL AND THE UNFINISHED LEVEL WILL NOT COUNT. GOOD SPORTSMAN LIKE CONDUCT: WE EXPECT NOTHING LESS THAN GOOD SPORTS IN GAME PLAY. WIN OR LOSE. NO NEGATIVE COMMENTS WILL BE ALLOWED. NO TAUNTING. ONLY POSOTIVE HECKLEING PLEASE. IF ANY DISCUSSION NEEDS TO TAKE PLACE THE DESIGNATED M.I.C. OR CLANLEADER SHOULD SPEAK. PLEASE BE PATIENT AND THE ROK WILL BEGIN SOON ENOUGH. THE WINNING AND LOSING TEAM SHOULD BE CONGRATULATED FOR GOOD PLAY. DO NOT BE PROVOKED, THE SERVER HOST OR M.I.C. WILL HANDLE TROUBLE. HAVE FUN AND GOOD LUCK. *U* - Leader of the *U* Clan